AI Insights · Timothy · October 2023
Top 5 Boxing Games on iOS in Switzerland - Q3 2023
Discover how the top 5 boxing games on iOS performed in Switzerland during Q3 2023, with insights on downloads, revenue, and active users.
In the third quarter of 2023, the top five boxing games on iOS in Switzerland exhibited varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared during this period, based on data from Sensor Tower.
WWE Mayhem
Revenue: The game saw fluctuations in weekly revenue, with a peak of approximately $701 in the week of September 4. Other notable weeks include mid-August, where revenue reached around $568, and the last week of September, closing with approximately $526.
Downloads: Weekly downloads varied, peaking at 53 in the week of August 21. There was a noticeable drop in early September, with downloads hitting a low of 5 in the week of September 18.
Active Users: The number of active users showed a downward trend towards the end of the quarter, starting from 117 in early August and decreasing to 46 by the end of September.
Real Boxing 2
Revenue: This game experienced an upward trend in revenue, peaking at around $293 in mid-September. Other significant weeks include early August, with revenue hitting $248, and late July, reaching $117.
Downloads: Weekly downloads showed a notable peak of 349 in mid-August. The game also had a solid performance in late July, with 155 downloads.
Active Users: Active users saw a significant increase, peaking at 497 in mid-August. The game maintained a strong user base, ending the quarter with 218 active users in the last week of September.
Boxing Star: Real Boxing Fight
Revenue: Revenue trends were relatively stable, with a peak of $230 in mid-September. Other notable weeks include early September, with revenue reaching $122, and late September, closing at $155.
Downloads: Downloads peaked at 243 in the week of August 21. However, there was a sharp decline towards the end of the quarter, with only 1 download in the last week of September.
Active Users: The game maintained a high number of active users, peaking at 593 in mid-August. However, there was a decline towards the end of the quarter, with active users dropping to 119 by the last week of September.
EA SPORTS™ UFC® 2
Revenue: The game saw fluctuations in revenue, with a peak of $139 in mid-July. It also had significant weeks in late August and mid-September, with revenue around $107 and $61, respectively.
Downloads: Downloads reached their highest at 384 in mid-July. The game maintained a steady download rate, with 161 downloads in mid-September.
Active Users: Active users remained strong throughout the quarter, peaking at 2774 in mid-July. The game ended the quarter with 2260 active users in the last week of September.
MMA Manager 2: Ultimate Fight
Revenue: Revenue trends showed a significant peak of $380 in early September. The game also saw a notable increase in mid-August, reaching $54.
Downloads: Downloads were relatively low, peaking at 26 in late July. The game saw minimal downloads towards the end of the quarter, with only 11 downloads in the last week of September.
Active Users: Active users showed a slight decline throughout the quarter, starting from 162 in late June and decreasing to 122 by the end of September.
For more detailed insights and data, visit Sensor Tower.